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音  果             sonus

A generative Ambisonic system that converts input audio matrix into audio motion, for sound to generate its own dance and 3D movements that flows through the space of our auditory perception.

The input audio is first analyzed and processed in real-time
extracting different frequency spectrums of different audio range, and are assigned as various triggers to actuate and animate the audio source in 3D space. The motion data are then linked with the audio and outputs as spatial audio in the format of Ambisonics (total of 16 channels)

The auditory experience is also transformed into various forms of real-time audio visualizations for further comprehension
from 2D sound-waves to 3D spectrograms, and a visualizer rendering the movements of the sound as it flows around the listener’s auditory space

 

(Headphones Required 需佩戴耳机)

 

一个多声道模拟立体声运动系统,赋予声音舞蹈,生成声音自身的空间运动

任何输入的声音,经由即时音频分析,将数据实时转化为三维空间坐标,从而驱动音源于空间中的游动,听者耳中声音的动态

琴声跟随其音,闻声而动

音果率 自2019年至今,是一系列围绕声音、听者与空间的感官实验。

通过创意编程与数字新媒体,探索声音的物理属性,与双耳听觉跟空间的内在联系。

 

 2020 ~
Generative Ambisonics System, Spatial Audio, Audio Visualizer

https://github.com/connorysm/SONUS

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